City night concept art1/19/2023 ![]() Its central motto is ‘Necessity Over Style’. In a nutshell, this style visually tells the story of the very poor social layer of our world. However, how do you get to such a level of visual complexity? Furthermore, over the years the cyberpunk genre has moved from a ‘futuristic’ to a ‘retro-futuristic’ appeal: how can you update a future, now present, towards something imaginative again? Kacper Niepokólczycki, CD Projekt Red’s Lead Environment Artist, explained exclusively for Domus about the extensive research that underpins such a multi-faceted and dense imagery.Įntropism, on the other side, is a style based on poverty and a severe lack of resources. A dark future that seems incredibly believable and therefore worrying. The future becomes tangible again in its incredible complexity, behind a neon-colored appearance, and the player is constantly assailed by elements that not only appear “new”, rather coherent each other. But then things get decidedly more complicated, both in terms of inspiration (Mad Max above all) and of design. In the initial phase of the game, we are transported in a world with familiar elements, which reminds a lot of Blade Runner, a classic, covered with those right marks that raise an astonishment son of the most unexpected fantasy.
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